voidALPHA is on a perpetual quest to create innovative software products focusing on emerging technologies, solving our customers’ serious game challenges, or simply to entertain. Our technologists provide a broad range of expertise including computer simulation, virtual reality, gaming, crowd-sourcing, visualization, art, animation and new technology exploration/creation. We focus that expertise, creativity and experience to fully realize our customers’ product vision. Together, the voidALPHA team has more than 75 years of industry experience, and their products have sold more than 35 million units around the world.
With past entertainment credits including SimCity, Wing Commander, Jane's Simulations, and the Battlefield Franchise we have worked with the best in the business like Google, Electronic Arts, Disney, and Intel. In addition, our work with DARPA and other government customers has allowed us to harness videogame technology at the nexus of gaming and “serious” use.
We provide an innovation engine for industry, government and entertainment
With technology and globalization shaking up almost every sector of business and society, incremental advances are not enough to deal with exponential change. We collaborate with clients and partners to create bold solutions that go far beyond what's available in the marketplace today.
Our teams are made up of leaders in their fields who are committed to helping you solve your real-world challenges today - and lay the groundwork for growth tomorrow. voidALPHA pulls together leading experts from across disciplines to create cutting-edge solutions for your most ambitious challenges.
YEARS IN BUSINESS
COMPLETED DARPA PROGRAMS
KEYBOARDS WORN OUT
CUPS OF COFFEE CONSUMED
Mark W. Day
David K. Nielsen
Director of Product Development
We can't wait to hear from you
5900 Hollis Street, Suite T1